Seeing the explosive growth, venture capitalists and private equity firms have picked up the joysticks and gotten in on the action. Investments in esports companies in 2021 were $10.2 billion, according to Sports Business Journal. In 2018, that figure was $4.5 billion.
How Does It Actually Work? So how on earth does this all work? The answer can be found in the arena of regular professional sports, which aren’t that different from esports (as far as economics are concerned).
Esports teams have owners, franchises, and endorsement deals. They sign players to contracts and compete for top talent. Just as soccer teams do, they can compete in multiple leagues or tournaments, domestically and internationally.
Take The Overwatch League, for example. As the title suggests, it’s a competition in which teams face off in the first-person shooter game
Overwatch. Just as in pro sports leagues, Overwatch teams are based in cities — the Los Angeles Gladiators, the Vancouver Titans, and the defending champion San Francisco Shock among them — and are backed by different ownership groups. The 20 teams in the Overwatch League are spread across six countries, with 11 of them based in the US; they compete in a regular season as well as playoffs — in front of live and broadcast audiences — just like National Basketball Association or Major League Baseball teams.
Teams compete for monetary prizes, in addition to the glory of championships (though no esports trophy has yet to take on the symbolic power of
Lord Stanley’s Cup).
Esports franchises can also take on structures similar to the European clubs that participate in multiple sports. For example, FC Barcelona — best known for being one of the world's top soccer teams — also has basketball, rugby, volleyball, and ice hockey divisions. In fact, FC Barcelona Bàsquet, the organization’s basketball team, has 27 Spanish titles — one more than its iconic soccer team.
A comparable esports organization is FaZe Clan, a franchise based in Los Angeles, with multiple teams specializing in different video games,
Call of Duty, and soccer simulation
FIFA among them.
Last year, the five most valuable esports franchises, as per Forbes, were Team SoloMid ($410 million), Cloud9 ($350 million), Team Liquid ($310 million), FaZe Clan ($305 million) and 100 Thieves ($190 million). Dan Gilbert, the billionaire owner of the NBA’s Cleveland Cavaliers, is a co-owner of 100 Thieves.
Companies to Watch Given that an April tech rout just dragged the tech-heavy Nasdaq to its worst month since 2008, most of the stocks affiliated with the sector haven’t been putting up high scores.
Activision Blizzard, the gaming studio behind popular esports games
Call of Duty,
Overwatch, and
StarCraft, is in the midst of a proposed merger with tech giant
Microsoft. The acquisition values Activision Blizzard at $95 a share, versus its current $78 price, with many on Wall Street fearing regulators will block the deal for antitrust reasons. One of the world’s most famous investors, Warren Buffett, is betting otherwise. Buffett recently took a 9.6% stake in Activision.
China’s
Tencent Holdings, the maker of games
League of Legends,
Honor of Kings, and
Fortnite, is under increasing pressure from Chinese regulators, and is down 16% this year, not unlike other game manufacturers.
Electronic Arts is down 10% and
Take-Two is down 25% this year.
Esports’ unique position as an emerging public pastime means some companies have operations similar to the traditional sports industry. One example is
Allied Esports Entertainment, which went public in August 2019, and runs several esports arenas, including the HyperX Esports Arena Las Vegas, Esports Arena Orange County, and Esports Arena Oakland. It’s down 14% for the year.
Then there’s gambling.
DraftKings will let you bet on esports as well as regular sports; just hope that your wager performs better than the company’s shares, which are down 42% this year.
Finally, there are the teams. Like North American sports franchises, esports teams tend to be privately held. There are, however, a few exceptions.
Astralis Group, a holding company for teams competing in
CS:GO,
League of Legends,
Rainbow Six Siege, and
FIFA is down 17% this year.
Enthusiast Gaming, the owner of Call of Duty franchise Seattle Surge and Overwatch franchise Vancouver Titans, is down 28%.
Like virtually every high-tech sector with significant growth potential, esports is managing a delicate balancing act: on the one hand are cautious markets, wary of global headwinds like inflation and economic growth, and on the other hand is their fast-growing potential, with bigger audiences creating more revenues to unlock. Then again, it wouldn’t be gaming if it didn’t involve some kind of challenge.
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